The Urbz Sims In The City 
In the console version of the game, the protagonist of the story moves from their mother's house to Simcity, where they move into an apartment in the city. In the intro, the protagonist decides to go clubbing. Once the protagonist gets to the club, they are refused entry due to failing at performing a dance move. However, will.i.am of the Black Eyed Peas, along with the other members of the band, arrive at the club and help the protagonist enter. After the intro, a few days later the protagonist goes home and is greeted by Will and his friend Darius, who is the most popular person in SimCity. After showing off their guitar moves, Darius welcomes the protagonist to the city and they leave. Later on, it is discovered that Darius is missing parts from his secret machine. He promises the protagonist that if they find the parts, he will have a special surprise for them. After defeating the villains in the game's districts, the protagonist is asked to come to the penthouse owned by Darius. After arriving at the penthouse, they are greeted by Darius, along with the faction bosses from the city districts, and are given a key by Darius to the penthouse. Afterwards, Darius leaves the city on his blimp to travel to Miniopolis (the setting of the handheld version of the game).
The Urbz Sims in The City
The handheld version of the game plays as a sequel to the Game Boy Advance and N-Gage releases of The Sims Bustin' Out. Unlike the console versions, the Black Eyed Peas do not appear in this game. The protagonist, who recently arrived in the city from Simvalley, is fired after the owner of King Tower sells the tower to Daddy Bigbucks. After a failed attempt to steal a key from Lily Gates, the assistant of Daddy Bigbucks, the player is arrested and taken to jail. After convincing the city sheriff to let the player go, they are put on probation and prohibited from leaving the Urban area of the city. After doing certain tasks, they are recruited by Grandma Hattie to lead a strike to open the city bridges to Sim Quarter. Afterwards, they are knocked off of a ship by Bigbucks and wash up in the Bayou, where the player is mistaken by its inhabitants, The Bayou twins, as a vampire. The twins help the player get home, however, one of the twins is bitten by a vampire and turns into one. Upon the player's return to Sim Quarter, they are informed by Grandma Hattie that Daddy Bigbucks took over the city and has outlawed running. She then gives the player a cookbook in order to help them make chocolate, which cures the bayou twin's vampirism. Later on, the protagonist and Grandma Hattie are arrested for running, but are let go by the Sheriff. Eventually, the protagonist arrives in Glasstown and finds the original King Tower owner, Mr.King. The player discovers that Daddy Bigbucks has built a time machine to stake a claim to land in the past, so that he will own it in the present. With the help of Ewan Watahmee and Sue Pirnova, the player makes their own time machine and uses it to thwart his plans. Daddy Bigbucks is banished to an island outside of the city, and a lifelike statue of the protagonist is built in the city center.
Development of the console version of the game was carried out by Maxis from 2002 to 2004. It was initially planned to be the first Sims game on consoles, however, Edge of Reality developed a remake of the original game for the PlayStation 2, Xbox and GameCube and it was released in 2002. Maxis then split the Urbz team in two. One team focused on the development of a console sequel to the console version of The Sims, which eventually became The Sims Bustin' Out and released in 2003 on the PlayStation 2, Xbox and GameCube consoles, with a version developed for the Game Boy Advance and Nokia NGage by Griptonite Games (who would also develop The Urbz portable), while the other focused on The Urbz. During development, Electronic Arts wanted to get the game some more publicity, so the electronic arts division, EA Trax, contracted with The Black Eyed Peas, who at that time had recently shot to mainstream fame after their recruitment of Fergie and release of Elephunk. The Black Eyed Peas recorded a majority of the game's soundtrack, producing new songs exclusive to The Urbz, while also recording Simlish versions of "Shut Up" and "Let's Get It Started", both of which appeared on Elephunk. The game went gold in June 2004 and was shipped to stores in late November 2004.
In addition to gaining Rep, the player must also make sure that his or her character has its needs fulfilled, and to increase the character's skills by playing mini-games. The amount of money Sims can make at the various jobs in each of the districts is determined by what skills they've leveled up. As they progress through the game, players will get messages for rent from Darius, the Sim with the highest rep in the city, and get programmed messages to their XAM. Other challenges, like helping Urbz, gain the player income.
Unlike other games in the series, Sims live in the city of Urbzville, divided up into nine districts with each of them containing their own style and unique Sims. The main focus of the game is building "rep" with other Sims in order to gain fame, entry to VIP rooms and advance to new districts.
In addition to gaining rep, the player must also make sure that his or her Urb has its needs fulfilled, and to increase the Urb's skills by playing mini-games. The amount of money Sims can make at the various jobs in each of the districts is determined by what skills they've leveled up. As the player progresses through the game, they will get messages for rent, from Darius, the Sim with the highest rep in the city, and get programmed messages to their XAM. There are also other challenges like helping Sims (or Urbz) get money from people or taking pictures of Urbz.
The Urbz is the first The Sims game to feature Sims living in a big city. Cities (often SimCity specifically) are referenced in other games, but the games themselves take place in mainly suburban areas; Bridgeport, in The Sims 3: Late Night, is considered the first "urban" world in the main The Sims series. It is also the first game in the series where time passes on all lots; this feature would not re-appear within the series until The Sims 3.
The plot for The Urbz 2 took place directly after the first game, after the player's Urb got famous in Urbzville. After that, the famed Urb moves to SimCity (With the city itself actually making an appearance physically) and they suddenly find themselves without money or fame. Luckily, the player's Urb is offered a place to stay, and they need to get enough money and rep to make themselves famous again.
This game also would've featured a plot, involving Daddy Bigbucks trying to buy out the city while Jayde (who would've made her actual appearance as a character) would've worked as the main Urb's sidekick. It also would've featured characters from the handheld games for the Game Boy Advance such as Dusty Hogg and Nora Zeal-Ott. Characters from the first game (including The Black Eyed Peas, which would've lent some of their musical scores to the game) would've made an appearance there as well.
Even though The Urbz 2 was completely cancelled, a lot of things were retooled for console platforms. Characters like Candi Cupp, Felicity Usher, and Betty Buttercup were originally characters from The Urbz 2 before they were redesigned. Also, locations like 8 Rockpile Rd, Jugen House and HMS Amore were originally from the project even though very few things changed in the locations like the removal of multiple stories (Jugen House originally had 5 floors) and subway entrances.
THE URBZ: SIMS IN THE CITY is complete with VIP rooms and art galleries, sushi bars and fashion catwalks. You're on a quest to change your reputation from country-mouse nobody to scene-ruling socialite. To do this you must navigate nine neighborhoods in the big city, and network with residents, mastering each neighborhood's way of dressing, talking, and acting.
The Urbz: Sims in the City released for PlayStation 2, Xbox, GameCube, Nintendo DS and GameBoy Advance back in 2004. This game takes The Sims out of the franchise's usual suburban environment and throws them into fast-paced city life. While the stories and gameplay are different between the console and handheld versions of the game, both start involve the player starting out in a small, dingy apartment and working their way up to a sleek urban loft. However, your Sims (or "Urb") won't achieve this goal by climbing up the ranks at their job of choice. Instead, your Sim must befriend others in different areas of the city to progress through the game.
Unlike other Sims games, getting a job and earning promotions isn't the main focus of Urbz. The game centers around your Urb's social life and building their reputation (or "Rep") in different parts of the city. Urbs still need jobs to pay their bills, but each job differs depending on where you are in the city. For example, Urbs in the skater area need to impress the locals by becoming a professional skateboarder. By approaching the halfpipe, players can perform a series of button commands to land different tricks. Each trick landed will earn players cash as well as Rep.
The vast number of unique areas and characters found in Urbz really separates it from other Sims games. There are nine areas with a slew of wacky characters that perfectly fit the early 2000s mold. There are the subway goth burnouts, the sushi loving ravers, anti-establishment skateboarders and many more. Players will need to befriend a certain number of characters to earn Rep points, which unlock different parts of the city after an Urb becomes popular enough in a specific area.
Before being able to play The Urbz: Sims in the City (handheld), the player must create an "Urb" - a Sim in the city - by selecting Create-an-Urb on the game's main menu. Create-an-Urb is a character creator with limited customization, including a small quiz to sort the player Urb within one of the four Rep Groups. 041b061a72